Animation.delay⚓➭
* Creates a copy of existing animation object with given delay. *
Parameters
*
Parameters
- delay number number of ms to pass between animation start and actual animation
*
Returns: object new altered Animation object
var anim = Raphael.animation({cx: 10, cy: 20}, 2e3);
circle1.animate(anim); // run the given animation immediately
circle2.animate(anim.delay(500)); // run the given animation after 500 ms
Animation.repeat⚓➭
* Creates a copy of existing animation object with given repetition. *
Parameters
*
Parameters
- repeat
number
number iterations of animation. For infinite animation pass
Infinity
*
Returns: object new altered Animation object
Element⚓
Element.animate⚓➭
* Creates and starts animation for given element. *
Parameters
*
Parameters
- params object final attributes for the element, see also Element.attr
- ms number number of milliseconds for animation to run
- easing
optional
string
easing type. Accept one of Raphael.easing_formulas or CSS format:
cubic‐bezier(XX, XX, XX, XX)
- callback optional function callback function. Will be called at the end of animation.
or
Parameters
- animation object animation object, see Raphael.animation
*
Returns: object original element
Element.animateWith⚓➭
* Acts similar to Element.animate, but ensure that given animation runs in sync with another given element. *
Parameters
*
Parameters
- el object element to sync with
- anim object animation to sync with
- params optional object final attributes for the element, see also Element.attr
- ms optional number number of milliseconds for animation to run
- easing
optional
string
easing type. Accept on of Raphael.easing_formulas or CSS format:
cubic‐bezier(XX, XX, XX, XX)
- callback optional function callback function. Will be called at the end of animation.
or
Parameters
- element object element to sync with
- anim object animation to sync with
- animation optional object animation object, see Raphael.animation
*
Returns: object original element
Element.click⚓➭
* Adds event handler for click for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.clone⚓➭
*
Returns: object clone of a given element
*
Element.data⚓➭
* Adds or retrieves given value asociated with given key. * See also Element.removeData
Parameters
Parameters
- key string key to store data
- value optional any value to store
Returns: object Element
or, if value is not specified:
Returns: any value
Usage
for (var i = 0, i < 5, i++) {
paper.circle(10 + 15 * i, 10, 10)
.attr({fill: "#000"})
.data("i", i)
.click(function () {
alert(this.data("i"));
});
}
Element.dblclick⚓➭
* Adds event handler for double click for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.drag⚓➭
* Adds event handlers for drag of the element.
Parameters
Parameters
- onmove function handler for moving
- onstart function handler for drag start
- onend function handler for drag end
- mcontext optional object context for moving handler
- scontext optional object context for drag start handler
- econtext optional object context for drag end handler
Additionaly following drag
events will be triggered: drag.start.<id>
on start,
drag.end.<id>
on end and drag.move.<id>
on every move. When element will be dragged over another element
drag.over.<id>
will be fired as well.
Start event and start handler will be called in specified context or in context of the element with following parameters:
- xnumberx position of the mouse
- ynumbery position of the mouse
- eventobjectDOM event object
Move event and move handler will be called in specified context or in context of the element with following parameters:
- dxnumbershift by x from the start point
- dynumbershift by y from the start point
- xnumberx position of the mouse
- ynumbery position of the mouse
- eventobjectDOM event object
End event and end handler will be called in specified context or in context of the element with following parameters:
- eventobjectDOM event object
Returns: object Element
Element.getBBox⚓➭
* Return bounding box for a given element *
Parameters
*
Parameters
- isWithoutTransform
boolean
flag,
true
if you want to have bounding box before transformations. Default isfalse
.
Returns: object Bounding box object:
- {
- x:numbertop left corner x
- y:numbertop left corner y
- x2:numberbottom right corner x
- y2:numberbottom right corner y
- width:numberwidth
- height:numberheight
- }
Element.getData⚓➭
* Retrieves the element data
Returns: object data
Element.glow⚓➭
* Return set of elements that create glow-like effect around given element. See Paper.set.
Note: Glow is not connected to the element. If you change element attributes it won’t adjust itself. *
Parameters
*
Parameters
- glow optional object parameters object with all properties optional:
- {
- widthnumbersize of the glow, default is
10
- fillbooleanwill it be filled, default is
false
- opacitynumberopacity, default is
0.5
- offsetxnumberhorizontal offset, default is
0
- offsetynumbervertical offset, default is
0
- colorstringglow colour, default is
black
- widthnumbersize of the glow, default is
- }
Returns: object Paper.set of elements that represents glow
Element.hover⚓➭
* Adds event handlers for hover for the element.
Parameters
Parameters
- f_in function handler for hover in
- f_out function handler for hover out
- icontext optional object context for hover in handler
- ocontext optional object context for hover out handler
Returns: object Element
Element.isPointInside⚓➭
* Determine if given point is inside this element’s shape *
Parameters
*
Parameters
- x number x coordinate of the point
- y number y coordinate of the point
Returns: boolean true
if point inside the shape
Element.matrix⚓➭
* Keeps Matrix object, which represents element transformation
Element.mousedown⚓➭
* Adds event handler for mousedown for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.mousemove⚓➭
* Adds event handler for mousemove for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.mouseout⚓➭
* Adds event handler for mouseout for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.mouseover⚓➭
* Adds event handler for mouseover for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.mouseup⚓➭
* Adds event handler for mouseup for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.onDragOver⚓➭
*
Shortcut for assigning event handler for drag.over.<id>
event, where id is id of the element (see Element.id).
Parameters
Parameters
- f function handler for event, first argument would be the element you are dragging over
Element.pause⚓➭
* Stops animation of the element with ability to resume it later on. *
Parameters
*
Parameters
- anim optional object animation object
*
Returns: object original element
Element.removeData⚓➭
* Removes value associated with an element by given key. If key is not provided, removes all the data of the element.
Parameters
Parameters
- key optional string key
Returns: object Element
Element.resume⚓➭
* Resumes animation if it was paused with Element.pause method. *
Parameters
*
Parameters
- anim optional object animation object
*
Returns: object original element
Element.setTime⚓➭
* Sets the status of animation of the element in milliseconds. Similar to Element.status method. *
Parameters
*
Parameters
- anim object animation object
- value number number of milliseconds from the beginning of the animation
*
Returns: object original element if value
is specified
Note, that during animation following events are triggered:
On each animation frame event anim.frame.<id>
, on start anim.start.<id>
and on end anim.finish.<id>
.
Element.status⚓➭
* Gets or sets the status of animation of the element. *
Parameters
*
Parameters
- anim optional object animation object
- value optional number 0 – 1. If specified, method works like a setter and sets the status of a given animation to the value. This will cause animation to jump to the given position.
*
Returns: number status
or
Returns: array status if anim
is not specified. Array of objects in format:
- {
- anim:objectanimation object
- status:numberstatus
- }
or
Returns: object original element if value
is specified
Element.stop⚓➭
* Stops animation of the element. *
Parameters
*
Parameters
- anim optional object animation object
*
Returns: object original element
Element.touchcancel⚓➭
* Adds event handler for touchcancel for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.touchend⚓➭
* Adds event handler for touchend for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.touchmove⚓➭
* Adds event handler for touchmove for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.touchstart⚓➭
* Adds event handler for touchstart for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.unclick⚓➭
* Removes event handler for click for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.undblclick⚓➭
* Removes event handler for double click for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.undrag⚓➭
* Removes all drag event handlers from given element.
Element.unhover⚓➭
* Removes event handlers for hover for the element.
Parameters
Parameters
- f_in function handler for hover in
- f_out function handler for hover out
Returns: object Element
Element.unmousedown⚓➭
* Removes event handler for mousedown for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.unmousemove⚓➭
* Removes event handler for mousemove for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.unmouseout⚓➭
* Removes event handler for mouseout for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.unmouseover⚓➭
* Removes event handler for mouseover for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.unmouseup⚓➭
* Removes event handler for mouseup for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.untouchcancel⚓➭
* Removes event handler for touchcancel for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.untouchend⚓➭
* Removes event handler for touchend for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.untouchmove⚓➭
* Removes event handler for touchmove for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Element.untouchstart⚓➭
* Removes event handler for touchstart for the element.
Parameters
Parameters
- handler function handler for the event
Returns: object Element
Matrix⚓
Matrix.add⚓➭
* Adds given matrix to existing one.
Parameters
Parameters
- a number
- b number
- c number
- d number
- e number
- f number
- r
Parameters
- matrix object Matrix
Matrix.clone⚓➭
* Returns copy of the matrix
Returns: object Matrix
Matrix.invert⚓➭
* Returns inverted version of the matrix
Returns: object Matrix
Matrix.rotate⚓➭
* Rotates the matrix
Parameters
Parameters
- a number
- x number
- y number
Matrix.scale⚓➭
* Scales the matrix
Parameters
Parameters
- x number
- y optional number
- cx optional number
- cy optional number
Matrix.split⚓➭
* Splits matrix into primitive transformations
Returns: object in format:
- dxnumbertranslation by x
- dynumbertranslation by y
- scalexnumberscale by x
- scaleynumberscale by y
- shearnumbershear
- rotatenumberrotation in deg
- isSimplebooleancould it be represented via simple transformations
Matrix.toTransformString⚓➭
* Return transform string that represents given matrix
Returns: string transform string
Matrix.translate⚓➭
* Translate the matrix
Parameters
Parameters
- x number
- y number
Matrix.x⚓➭
* Return x coordinate for given point after transformation described by the matrix. See also Matrix.y
Parameters
Parameters
- x number
- y number
Returns: number x
Matrix.y⚓➭
* Return y coordinate for given point after transformation described by the matrix. See also Matrix.x
Parameters
Parameters
- x number
- y number
Returns: number y
Paper⚓
Paper.add⚓➭
*
Imports elements in JSON array in format {type: type, <attributes>}
*
Parameters
*
Parameters
- json array
Returns: object resulting set of imported elements
Usage
paper.add([
{
type: "circle",
cx: 10,
cy: 10,
r: 5
},
{
type: "rect",
x: 10,
y: 10,
width: 10,
height: 10,
fill: "#fc0"
}
]);
Paper.bottom⚓➭
* Points to the bottom element on the paper
Paper.ca⚓➭
* Shortcut for Paper.customAttributes
Paper.circle⚓➭
* Draws a circle. *
Parameters
*
Parameters
- x number x coordinate of the centre
- y number y coordinate of the centre
- r number radius
Returns: object Raphaël element object with type “circle”
*
Usage
var c = paper.circle(50, 50, 40);
Paper.customAttributes⚓➭
* If you have a set of attributes that you would like to represent as a function of some number you can do it easily with custom attributes:
Usage
paper.customAttributes.hue = function (num) {
num = num % 1;
return {fill: "hsb(" + num + ", 0.75, 1)"};
};
// Custom attribute “hue” will change fill
// to be given hue with fixed saturation and brightness.
// Now you can use it like this:
var c = paper.circle(10, 10, 10).attr({hue: .45});
// or even like this:
c.animate({hue: 1}, 1e3);
// You could also create custom attribute
// with multiple parameters:
paper.customAttributes.hsb = function (h, s, b) {
return {fill: "hsb(" + [h, s, b].join(",") + ")"};
};
c.attr({hsb: "0.5 .8 1"});
c.animate({hsb: [1, 0, 0.5]}, 1e3);
Paper.ellipse⚓➭
* Draws an ellipse. *
Parameters
*
Parameters
- x number x coordinate of the centre
- y number y coordinate of the centre
- rx number horizontal radius
- ry number vertical radius
Returns: object Raphaël element object with type “ellipse”
*
Usage
var c = paper.ellipse(50, 50, 40, 20);
Paper.forEach⚓➭
* Executes given function for each element on the paper
If callback function returns false
it will stop loop running.
*
Parameters
*
Parameters
- callback function function to run
- thisArg object context object for the callback
Returns: object Paper object
Usage
paper.forEach(function (el) {
el.attr({ stroke: "blue" });
});
Paper.getElementByPoint⚓➭
* Returns you topmost element under given point. *
Returns: object Raphaël element object
Parameters
*
Parameters
- x number x coordinate from the top left corner of the window
- y number y coordinate from the top left corner of the window
Usage
paper.getElementByPoint(mouseX, mouseY).attr({stroke: "#f00"});
Paper.getElementsByBBox⚓➭
* Returns set of elements that have an intersecting bounding box *
Parameters
*
Parameters
- bbox object bbox to check with
Returns: object Set
Paper.getElementsByPoint⚓➭
* Returns set of elements that have common point inside *
Parameters
*
Parameters
- x number x coordinate of the point
- y number y coordinate of the point
Returns: object Set
Paper.getFont⚓➭
* Finds font object in the registered fonts by given parameters. You could specify only one word from the font name, like “Myriad” for “Myriad Pro”. *
Parameters
*
Parameters
- family string font family name or any word from it
- weight optional string font weight
- style optional string font style
- stretch optional string font stretch
Returns: object the font object
Usage
paper.print(100, 100, "Test string", paper.getFont("Times", 800), 30);
Paper.group⚓➭
* Creates a group *
Parameters
*
Parameters
- id number id of the group
Returns: object Raphaël element object with type “group”
*
Usage
var g = paper.group();
Paper.image⚓➭
* Embeds an image into the surface. *
Parameters
*
Parameters
- src string URI of the source image
- x number x coordinate position
- y number y coordinate position
- width number width of the image
- height number height of the image
Returns: object Raphaël element object with type “image”
*
Usage
var c = paper.image("apple.png", 10, 10, 80, 80);
Paper.path⚓➭
* Creates a path element by given path data string.
Parameters
Parameters
- pathString optional string path string in SVG format.
Path string consists of one-letter commands, followed by comma seprarated arguments in numercal form. Example:
"M10,20L30,40"
Here we can see two commands: “M”, with arguments (10, 20)
and “L” with arguments (30, 40)
. Upper case letter mean command is absolute, lower case—relative.
Here is short list of commands available, for more details see SVG path string format.
Command | Name | Parameters |
---|---|---|
M | moveto | (x y)+ |
Z | closepath | (none) |
L | lineto | (x y)+ |
H | horizontal lineto | x+ |
V | vertical lineto | y+ |
C | curveto | (x1 y1 x2 y2 x y)+ |
S | smooth curveto | (x2 y2 x y)+ |
Q | quadratic Bézier curveto | (x1 y1 x y)+ |
T | smooth quadratic Bézier curveto | (x y)+ |
A | elliptical arc | (rx ry x-axis-rotation large-arc-flag sweep-flag x y)+ |
R | Catmull-Rom curveto* | x1 y1 (x y)+ |
Usage
var c = paper.path("M10 10L90 90");
// draw a diagonal line:
// move to 10,10, line to 90,90
For example of path strings, check out these icons: http://raphaeljs.com/icons/
Paper.print⚓➭
* Creates path that represent given text written using given font at given position with given size. Result of the method is path element that contains whole text as a separate path. *
Parameters
*
Parameters
- x number x position of the text
- y number y position of the text
- string string text to print
- font object font object, see Paper.getFont
- size
optional
number
size of the font, default is
16
- origin
optional
string
could be
"baseline"
or"middle"
, default is"middle"
- letter_spacing
optional
number
number in range
-1..1
, default is0
Returns: object resulting path element, which consist of all letters
Usage
var txt = r.print(10, 50, "print", r.getFont("Museo"), 30).attr({fill: "#fff"});
Paper.raphael⚓➭
* Points to the Raphael object/function
Paper.rect⚓➭
Draws a rectangle. *
Parameters
*
Parameters
- x number x coordinate of the top left corner
- y number y coordinate of the top left corner
- width number width
- height number height
- r optional number radius for rounded corners, default is 0
Returns: object Raphaël element object with type “rect”
*
Usage
// regular rectangle
var c = paper.rect(10, 10, 50, 50);
// rectangle with rounded corners
var c = paper.rect(40, 40, 50, 50, 10);
Paper.safari⚓➭
* There is an inconvenient rendering bug in Safari (WebKit): sometimes the rendering should be forced. This method should help with dealing with this bug.
Paper.set⚓➭
* Creates array-like object to keep and operate several elements at once. Warning: it doesn’t create any elements for itself in the page, it just groups existing elements. Sets act as pseudo elements — all methods available to an element can be used on a set.
Returns: object array-like object that represents set of elements
*
Usage
var st = paper.set();
st.push(
paper.circle(10, 10, 5),
paper.circle(30, 10, 5)
);
st.attr({fill: "red"}); // changes the fill of both circles
Paper.setFinish⚓➭
* See Paper.setStart. This method finishes catching and returns resulting set. *
Returns: object set
Paper.setSize⚓➭
* If you need to change dimensions of the canvas call this method *
Parameters
*
Parameters
- width number new width of the canvas
- height number new height of the canvas
Paper.setStart⚓➭
* Creates Paper.set. All elements that will be created after calling this method and before calling Paper.setFinish will be added to the set. *
Usage
paper.setStart();
paper.circle(10, 10, 5),
paper.circle(30, 10, 5)
var st = paper.setFinish();
st.attr({fill: "red"}); // changes the fill of both circles
Paper.setViewBox⚓➭
* Sets the view box of the paper. Practically it gives you ability to zoom and pan whole paper surface by specifying new boundaries. *
Parameters
*
Parameters
- x
number
new x position, default is
0
- y
number
new y position, default is
0
- w number new width of the canvas
- h number new height of the canvas
- fit
boolean
true
if you want graphics to fit into new boundary box
Paper.show⚓➭
* Shows a hidden paper *
Usage
paper.show();
Paper.text⚓➭
* Draws a text string. If you need line breaks, put “\n” in the string. *
Parameters
*
Parameters
- x number x coordinate position
- y number y coordinate position
- text string The text string to draw
Returns: object Raphaël element object with type “text”
*
Usage
var t = paper.text(50, 50, "Raphaël\nkicks\nbutt!");
Paper.top⚓➭
* Points to the topmost element on the paper
Raphael⚓➭
* Creates a canvas object on which to draw. You must do this first, as all future calls to drawing methods from this instance will be bound to this canvas.
Parameters
*
Parameters
- container HTMLElement string DOM element or its ID which is going to be a parent for drawing surface
- width number
- height number
- callback optional function callback function which is going to be executed in the context of newly created paper
or
Parameters
- x number
- y number
- width number
- height number
- callback optional function callback function which is going to be executed in the context of newly created paper
or
Parameters
- all array (first 3 or 4 elements in the array are equal to [containerID, width, height] or [x, y, width, height]. The rest are element descriptions in format {type: type, <attributes>}). See Paper.add.
- callback optional function callback function which is going to be executed in the context of newly created paper
or
Parameters
- onReadyCallback
function
function that is going to be called on DOM ready event. You can also subscribe to this event via Eve’s “DOMLoad” event. In this case method returns
undefined
.
Returns: object Paper
Usage
// Each of the following examples create a canvas
// that is 320px wide by 200px high.
// Canvas is created at the viewport’s 10,50 coordinate.
var paper = Raphael(10, 50, 320, 200);
// Canvas is created at the top left corner of the #notepad element
// (or its top right corner in dir="rtl" elements)
var paper = Raphael(document.getElementById("notepad"), 320, 200);
// Same as above
var paper = Raphael("notepad", 320, 200);
// Image dump
var set = Raphael(["notepad", 320, 200, {
type: "rect",
x: 10,
y: 10,
width: 25,
height: 25,
stroke: "#f00"
}, {
type: "text",
x: 30,
y: 40,
text: "Dump"
}]);
Raphael.angle⚓➭
* Returns angle between two or three points
Parameters
Parameters
- x1 number x coord of first point
- y1 number y coord of first point
- x2 number x coord of second point
- y2 number y coord of second point
- x3 optional number x coord of third point
- y3 optional number y coord of third point
Returns: number angle in degrees.
Raphael.animation⚓➭
* Creates an animation object that can be passed to the Element.animate or Element.animateWith methods. See also Animation.delay and Animation.repeat methods. *
Parameters
*
Parameters
- params object final attributes for the element, see also Element.attr
- ms number number of milliseconds for animation to run
- easing
optional
string
easing type. Accept one of Raphael.easing_formulas or CSS format:
cubic‐bezier(XX, XX, XX, XX)
- callback optional function callback function. Will be called at the end of animation.
*
Returns: object Animation
Raphael.bezierBBox⚓➭
* Utility method * Return bounding box of a given cubic bezier curve
Parameters
Parameters
- p1x number x of the first point of the curve
- p1y number y of the first point of the curve
- c1x number x of the first anchor of the curve
- c1y number y of the first anchor of the curve
- c2x number x of the second anchor of the curve
- c2y number y of the second anchor of the curve
- p2x number x of the second point of the curve
- p2y number y of the second point of the curve
or
Parameters
- bez array array of six points for bezier curve
Returns: object point information in format:
- {
- min: {
- x:numberx coordinate of the left point
- y:numbery coordinate of the top point
- }
- max: {
- x:numberx coordinate of the right point
- y:numbery coordinate of the bottom point
- }
- min: {
- }
Raphael.ca⚓➭
* Shortcut for Raphael.customAttributes
Raphael.clone⚓➭
* Returns a recursively cloned version of an object.
Raphael.color⚓➭
* Parses the color string and returns object with all values for the given color.
Parameters
Parameters
- clr string color string in one of the supported formats (see Raphael.getRGB)
Returns: object Combined RGB & HSB object in format:
- {
- rnumberred,
- gnumbergreen,
- bnumberblue,
- hexstringcolor in HTML/CSS format: #••••••,
- errorboolean
true
if string can’t be parsed, - hnumberhue,
- snumbersaturation,
- vnumbervalue (brightness),
- lnumberlightness
- }
Raphael.createUUID⚓➭
* Returns RFC4122, version 4 ID
Raphael.customAttributes⚓➭
* If you have a set of attributes that you would like to represent as a function of some number across all papers you can do it easily with custom attributes:
Usage
Raphael.customAttributes.hue = function (num) {
num = num % 1;
return {fill: "hsb(" + num + ", 0.75, 1)"};
};
// Custom attribute “hue” will change fill
// to be given hue with fixed saturation and brightness.
// Now you can use it like this:
var c = paper.circle(10, 10, 10).attr({hue: .45});
// or even like this:
c.animate({hue: 1}, 1e3);
// You could also create custom attribute
// with multiple parameters:
Raphael.customAttributes.hsb = function (h, s, b) {
return {fill: "hsb(" + [h, s, b].join(",") + ")"};
};
c.attr({hsb: "0.5 .8 1"});
c.animate({hsb: [1, 0, 0.5]}, 1e3);
Raphael.define⚓➭
* Allows a unified definition of composite shapes and other behaviours using simple directives. *
Parameters
*
Parameters
- definition object the shape definition
Raphael.deg⚓➭
* Transform angle to degrees
Parameters
Parameters
- deg number angle in radians
Returns: number angle in degrees.
Raphael.easing_formulas⚓➭
* Object that contains easing formulas for animation. You could extend it with your own. By default it has following list of easing:
- “linear”
- “<” or “easeIn” or “ease-in”
- “>” or “easeOut” or “ease-out”
- “<>” or “easeInOut” or “ease-in-out”
- “backIn” or “back-in”
- “backOut” or “back-out”
- “elastic”
- “bounce”
See also Easing demo.
Raphael.el⚓➭
* You can add your own method to elements. This is usefull when you want to hack default functionality or want to wrap some common transformation or attributes in one method. In difference to canvas methods, you can redefine element method at any time. Expending element methods wouldn’t affect set.
Usage
Raphael.el.red = function () {
this.attr({fill: "#f00"});
};
// then use it
paper.circle(100, 100, 20).red();
Raphael.findDotsAtSegment⚓➭
* Utility method * Find dot coordinates on the given cubic bezier curve at the given t.
Parameters
Parameters
- p1x number x of the first point of the curve
- p1y number y of the first point of the curve
- c1x number x of the first anchor of the curve
- c1y number y of the first anchor of the curve
- c2x number x of the second anchor of the curve
- c2y number y of the second anchor of the curve
- p2x number x of the second point of the curve
- p2y number y of the second point of the curve
- t number position on the curve (0..1)
Returns: object point information in format:
- {
- x:numberx coordinate of the point
- y:numbery coordinate of the point
- m: {
- x:numberx coordinate of the left anchor
- y:numbery coordinate of the left anchor
- }
- n: {
- x:numberx coordinate of the right anchor
- y:numbery coordinate of the right anchor
- }
- start: {
- x:numberx coordinate of the start of the curve
- y:numbery coordinate of the start of the curve
- }
- end: {
- x:numberx coordinate of the end of the curve
- y:numbery coordinate of the end of the curve
- }
- alpha:numberangle of the curve derivative at the point
- }
Raphael.fn⚓➭
*
You can add your own method to the canvas. For example if you want to draw a pie chart,
you can create your own pie chart function and ship it as a Raphaël plugin. To do this
you need to extend the Raphael.fn
object. You should modify the fn
object before a
Raphaël instance is created, otherwise it will take no effect. Please note that the
ability for namespaced plugins was removed in Raphael 2.0. It is up to the plugin to
ensure any namespacing ensures proper context.
Usage
Raphael.fn.arrow = function (x1, y1, x2, y2, size) {
return this.path( ... );
};
// or create namespace
Raphael.fn.mystuff = {
arrow: function () {…},
star: function () {…},
// etc…
};
var paper = Raphael(10, 10, 630, 480);
// then use it
paper.arrow(10, 10, 30, 30, 5).attr({fill: "#f00"});
paper.mystuff.arrow();
paper.mystuff.star();
Raphael.format⚓➭
*
Simple format function. Replaces construction of type “{<number>}
” to the corresponding argument.
*
Parameters
*
Parameters
- token string string to format
- … string rest of arguments will be treated as parameters for replacement
Returns: string formated string
Usage
var x = 10,
y = 20,
width = 40,
height = 50;
// this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
paper.path(Raphael.format("M{0},{1}h{2}v{3}h{4}z", x, y, width, height, -width));
Raphael.fullfill⚓➭
*
A little bit more advanced format function than Raphael.format. Replaces construction of type “{<name>}
” to the corresponding argument.
*
Parameters
*
Parameters
- token string string to format
- json object object which properties will be used as a replacement
Returns: string formated string
Usage
// this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
paper.path(Raphael.fullfill("M{x},{y}h{dim.width}v{dim.height}h{dim['negative width']}z", {
x: 10,
y: 20,
dim: {
width: 40,
height: 50,
"negative width": -40
}
}));
Raphael.getColor⚓➭
* On each call returns next colour in the spectrum. To reset it back to red call Raphael.getColor.reset
Parameters
Parameters
- value
optional
number
brightness, default is
0.75
Returns: string hex representation of the colour.
Raphael.getColor.reset⚓➭
* Resets spectrum position for Raphael.getColor back to red.
Raphael.getPointAtLength⚓➭
* Return coordinates of the point located at the given length on the given path. *
Parameters
*
Parameters
- path string SVG path string
- length number
*
Returns: object representation of the point:
- {
- x:numberx coordinate
- y:numbery coordinate
- alpha:numberangle of derivative
- }
Raphael.getRGB⚓➭
* Parses colour string as RGB object
Parameters
Parameters
- colour string colour string in one of formats:
- Colour name (“
red
”, “green
”, “cornflowerblue
”, etc) - #••• — shortened HTML colour: (“
#000
”, “#fc0
”, etc) - #•••••• — full length HTML colour: (“
#000000
”, “#bd2300
”) - rgb(•••, •••, •••) — red, green and blue channels’ values: (“
rgb(200, 100, 0)
”) - rgb(•••%, •••%, •••%) — same as above, but in %: (“
rgb(100%, 175%, 0%)
”) - hsb(•••, •••, •••) — hue, saturation and brightness values: (“
hsb(0.5, 0.25, 1)
”) - hsb(•••%, •••%, •••%) — same as above, but in %
- hsl(•••, •••, •••) — same as hsb
- hsl(•••%, •••%, •••%) — same as hsb
Returns: object RGB object in format:
- {
- rnumberred,
- gnumbergreen,
- bnumberblue
- hexstringcolor in HTML/CSS format: #••••••,
- errorbooleantrue if string can’t be parsed
- }
Raphael.getSubpath⚓➭
* Return subpath of a given path from given length to given length. *
Parameters
*
Parameters
- path string SVG path string
- from number position of the start of the segment
- to number position of the end of the segment
*
Returns: string pathstring for the segment
Raphael.getTotalLength⚓➭
* Returns length of the given path in pixels. *
Parameters
*
Parameters
- path string SVG path string.
*
Returns: number length.
Raphael.hsb⚓➭
* Converts HSB values to hex representation of the colour.
Parameters
Parameters
- h number hue
- s number saturation
- b number value or brightness
Returns: string hex representation of the colour.
Raphael.hsb2rgb⚓➭
* Converts HSB values to RGB object.
Parameters
Parameters
- h number hue
- s number saturation
- v number value or brightness
Returns: object RGB object in format:
- {
- rnumberred,
- gnumbergreen,
- bnumberblue,
- hexstringcolor in HTML/CSS format: #••••••
- }
Raphael.hsl⚓➭
* Converts HSL values to hex representation of the colour.
Parameters
Parameters
- h number hue
- s number saturation
- l number luminosity
Returns: string hex representation of the colour.
Raphael.hsl2rgb⚓➭
* Converts HSL values to RGB object.
Parameters
Parameters
- h number hue
- s number saturation
- l number luminosity
Returns: object RGB object in format:
- {
- rnumberred,
- gnumbergreen,
- bnumberblue,
- hexstringcolor in HTML/CSS format: #••••••
- }
Raphael.is⚓➭
*
Handfull replacement for typeof
operator.
Parameters
Parameters
- o … any object or primitive
- type string name of the type, i.e. “string”, “function”, “number”, etc.
Returns: boolean is given value is of given type
Raphael.isBBoxIntersect⚓➭
*
Utility method
*
Returns true
if two bounding boxes intersect
Parameters
Parameters
- bbox1 string first bounding box
- bbox2 string second bounding box
Returns: boolean true
if they intersect
Raphael.isPointInsideBBox⚓➭
*
Utility method
*
Returns true
if given point is inside bounding boxes.
Parameters
Parameters
- bbox string bounding box
- x string x coordinate of the point
- y string y coordinate of the point
Returns: boolean true
if point inside
Raphael.isPointInsidePath⚓➭
*
Utility method
*
Returns true
if given point is inside a given closed path.
Parameters
Parameters
- path string path string
- x number x of the point
- y number y of the point
Returns: boolean true, if point is inside the path
Raphael.mapPath⚓➭
* Transform the path string with given matrix.
Parameters
Parameters
- path string path string
- matrix object see Matrix
Returns: string transformed path string
Raphael.matrix⚓➭
* Utility method * Returns matrix based on given parameters.
Parameters
Parameters
- a number
- b number
- c number
- d number
- e number
- f number
Returns: object Matrix
Raphael.ninja⚓➭
*
If you want to leave no trace of Raphaël (Well, Raphaël creates only one global variable Raphael
, but anyway.) You can use ninja
method.
Beware, that in this case plugins could stop working, because they are depending on global variable existance.
*
Returns: object Raphael object
Usage
(function (local_raphael) {
var paper = local_raphael(10, 10, 320, 200);
…
})(Raphael.ninja());
Raphael.parsePathString⚓➭
* Utility method * Parses given path string into an array of arrays of path segments.
Parameters
Parameters
- pathString string array path string or array of segments (in the last case it will be returned straight away)
Returns: array array of segments.
Raphael.parseTransformString⚓➭
* Utility method * Parses given path string into an array of transformations.
Parameters
Parameters
- TString string array transform string or array of transformations (in the last case it will be returned straight away)
Returns: array array of transformations.
Raphael.path2curve⚓➭
* Utility method * Converts path to a new path where all segments are cubic bezier curves.
Parameters
Parameters
- pathString string array path string or array of segments
Returns: array array of segments.
Raphael.pathBBox⚓➭
* Utility method * Return bounding box of a given path
Parameters
Parameters
- path string path string
Returns: object bounding box
- {
- x:numberx coordinate of the left top point of the box
- y:numbery coordinate of the left top point of the box
- x2:numberx coordinate of the right bottom point of the box
- y2:numbery coordinate of the right bottom point of the box
- width:numberwidth of the box
- height:numberheight of the box
- cx:numberx coordinate of the center of the box
- cy:numbery coordinate of the center of the box
- }
Raphael.pathIntersection⚓➭
* Utility method * Finds intersections of two paths
Parameters
Parameters
- path1 string path string
- path2 string path string
Returns: array dots of intersection
- [
- {
- x:numberx coordinate of the point
- y:numbery coordinate of the point
- t1:numbert value for segment of path1
- t2:numbert value for segment of path2
- segment1:numberorder number for segment of path1
- segment2:numberorder number for segment of path2
- bez1:arrayeight coordinates representing beziér curve for the segment of path1
- bez2:arrayeight coordinates representing beziér curve for the segment of path2
- }
- ]
Raphael.pathToRelative⚓➭
* Utility method * Converts path to relative form
Parameters
Parameters
- pathString string array path string or array of segments
Returns: array array of segments.
Raphael.pick⚓➭
* Returns the first truthy argument.
Raphael.rad⚓➭
* Transform angle to radians
Parameters
Parameters
- deg number angle in degrees
Returns: number angle in radians.
Raphael.registerFont⚓➭
* Adds given font to the registered set of fonts for Raphaël. Should be used as an internal call from within Cufón’s font file. Returns original parameter, so it could be used with chaining.
More about Cufón and how to convert your font form TTF, OTF, etc to JavaScript file.*
Parameters
*
Parameters
- font object the font to register
Returns: object the font you passed in
Usage
Cufon.registerFont(Raphael.registerFont({…}));
Raphael.rgb⚓➭
* Converts RGB values to hex representation of the colour.
Parameters
Parameters
- r number red
- g number green
- b number blue
Returns: string hex representation of the colour.
Raphael.rgb2hsb⚓➭
* Converts RGB values to HSB object.
Parameters
Parameters
- r number red
- g number green
- b number blue
Returns: object HSB object in format:
- {
- hnumberhue
- snumbersaturation
- bnumberbrightness
- }
Raphael.rgb2hsl⚓➭
* Converts RGB values to HSL object.
Parameters
Parameters
- r number red
- g number green
- b number blue
Returns: object HSL object in format:
- {
- hnumberhue
- snumbersaturation
- lnumberluminosity
- }
Raphael.setWindow⚓➭
*
Used when you need to draw in <iframe>
. Switched window to the iframe one.
Parameters
Parameters
- newwin window new window object
Raphael.snapTo⚓➭
* Snaps given value to given grid.
Parameters
Parameters
- values array number given array of values or step of the grid
- value number value to adjust
- tolerance
optional
number
tolerance for snapping. Default is
10
.
Returns: number adjusted value.
Raphael.st⚓➭
* You can add your own method to elements and sets. It is wise to add a set method for each element method you added, so you will be able to call the same method on sets too. * See also Raphael.el.
Usage
Raphael.el.red = function () {
this.attr({fill: "#f00"});
};
Raphael.st.red = function () {
this.forEach(function (el) {
el.red();
});
};
// then use it
paper.set(paper.circle(100, 100, 20), paper.circle(110, 100, 20)).red();
Raphael.svg⚓➭
*
true
if browser supports SVG.
Raphael.toMatrix⚓➭
* Utility method * Returns matrix of transformations applied to a given path
Parameters
Parameters
- path string path string
- transform string array transformation string
Returns: object Matrix
Raphael.transformPath⚓➭
* Utility method * Returns path transformed by a given transformation
Parameters
Parameters
- path string path string
- transform string array transformation string
Returns: string path
Raphael.type⚓➭
* Can be “SVG”, “VML” or empty, depending on browser support.
Raphael.vml⚓➭
*
true
if browser supports VML.
Set⚓
Set.clear⚓➭
* Removeds all elements from the set
Set.exclude⚓➭
* Removes given element from the set *
Parameters
*
Parameters
- element object element to remove
Returns: boolean true
if object was found & removed from the set
Set.forEach⚓➭
* Executes given function for each element in the set.
If function returns false
it will stop loop running.
*
Parameters
*
Parameters
- callback function function to run
- thisArg object context object for the callback
Returns: object Set object
Set.pop⚓➭
* Removes last element and returns it.
Returns: object element
Set.push⚓➭
* Adds each argument to the current set.
Returns: object original element
Set.splice⚓➭
* Removes given element from the set *
Parameters
*
Parameters
- index number position of the deletion
- count number number of element to remove
- insertion… optional object elements to insert
Returns: object set elements that were deleted
eve⚓➭
Fires event with given name
, given scope and other parameters.
Arguments
Parameters
- name
string
name of the event, dot (
.
) or slash (/
) separated - scope object context for the event handlers
- varargs ... the rest of arguments will be sent to event handlers
Returns: object array of returned values from the listeners
eve.f⚓➭
* Returns function that will fire given event with optional arguments. Arguments that will be passed to the result function will be also concated to the list of final arguments.
el.onclick = eve.f("click", 1, 2);
eve.on("click", function (a, b, c) {
console.log(a, b, c); // 1, 2, [event object]
});
Arguments
Parameters
- event string event name
- varargs … and any other arguments
Returns: function possible event handler function
eve.listeners⚓➭
Internal method which gives you array of all event handlers that will be triggered by the given name
.
Arguments
Parameters
- name
string
name of the event, dot (
.
) or slash (/
) separated
Returns: array array of event handlers
eve.nt⚓➭
* Could be used inside event handler to figure out actual name of the event. *
Arguments
*
Parameters
- subname optional string subname of the event
*
Returns: string name of the event, if subname
is not specified
or
Returns: boolean true
, if current event’s name contains subname
eve.nts⚓➭
* Could be used inside event handler to figure out actual name of the event. * *
Returns: array names of the event
eve.off⚓➭
* Removes given function from the list of event listeners assigned to given name. If no arguments specified all the events will be cleared. *
Arguments
*
Parameters
- name
string
name of the event, dot (
.
) or slash (/
) separated, with optional wildcards - f function event handler function
eve.on⚓➭
*
Binds given event handler with a given name. You can use wildcards “*
” for the names:
eve.on("*.under.*", f);
eve("mouse.under.floor"); // triggers f
Use eve to trigger the listener. *
Arguments
*
Parameters
- name
string
name of the event, dot (
.
) or slash (/
) separated, with optional wildcards - f function event handler function
*
Returns: function returned function accepts a single numeric parameter that represents z-index of the handler. It is an optional feature and only used when you need to ensure that some subset of handlers will be invoked in a given order, despite of the order of assignment.
Example:
eve.on("mouse", eatIt)(2);
eve.on("mouse", scream);
eve.on("mouse", catchIt)(1);
This will ensure that catchIt()
function will be called before eatIt()
.
If you want to put your handler before non-indexed handlers, specify a negative value. Note: I assume most of the time you don’t need to worry about z-index, but it’s nice to have this feature “just in case”.
eve.once⚓➭
* Binds given event handler with a given name to only run once then unbind itself.
eve.once("login", f);
eve("login"); // triggers f
eve("login"); // no listeners
Use eve to trigger the listener. *
Arguments
*
Parameters
- name
string
name of the event, dot (
.
) or slash (/
) separated, with optional wildcards - f function event handler function
*
Returns: function same return function as eve.on
eve.stop⚓➭
* Is used inside an event handler to stop the event, preventing any subsequent listeners from firing.
eve.unbind⚓➭
* See eve.off
eve.version⚓➭
* Current version of the library.